Free · No signup
The Pre-Launch Checklist
61 checks between today and the day your launch closes. Every one of them is either a rule Product Hunt published itself, something we counted, or a convention labelled as a convention — because most launch advice is the third kind wearing the clothes of the first.
How to read this
A checklist is only worth its weakest item, so every item here carries where it came from and you can weigh it accordingly.
- Rule
- Product Hunt’s own published guideline. Breaking one of these costs you the launch, and in four cases the account. Quoted rather than paraphrased wherever the wording carries the weight.
- Measured
- Follows from counting closed launch days — the size of each day’s field, what the winner scored, what each placement down the ranking cost. Not a survey and not an estimate.
- Convention
- What makers do, repeated widely enough to be worth doing. Nobody has evidence for it, including us. Labelled so you know which items you are free to ignore.
- Untagged
- Ordinary preparation. No source needed, and none claimed.
Part 0 Before anything else
The eligibility gate
Product Hunt decides whether to feature your launch before a single person can vote on it, and that decision is effectively final. All seven of these are its own rules. Fail one and everything below is wasted work — so spend twenty minutes here before you spend six weeks anywhere else.
-
01
Rule Your product is digital, and it is live today.
Product Hunt features digital products and services that are
currently available
. A waitlist that does not let a visitor in is not available, and does not get featured. -
02
Rule Your product is not in an excluded category.
The named exclusions: directories, templates, boilerplates, podcasts, courses, reports, events, books, services, commerce sites, deal platforms, non-tech submissions, non-functional Kickstarter projects, and hardware without a prominent digital component. Read that list twice if you built a directory.
-
03
Rule It is not a thin product with a price tag on it.
Product Hunt avoids
minimal, undifferentiated products that seem primarily focused on immediate monetization rather than providing long-term value
. Write one sentence naming your long-term value. If you cannot write it, you have your answer. -
04
Rule You can name which of the four axes you spike on.
Featuring is judged on Useful, Novel, High Craft and Creative — and a launch does not need all four:
often they spike in one or two
. Pick yours, write it down, and make the gallery argue that one case instead of four weak ones. -
05
Rule You are launching from a personal account.
Company accounts are prohibited.
A launch is posted by a person, and the comments are answered by that person. -
06
Rule No sibling product from your company shares your date.
Two launches from the same company scheduled for the same day may be rescheduled to different dates — by them, not by you, and not at a time of your choosing.
-
07
Rule Your submission is complete on the first pass.
Featuring is decided from the data you submitted, after more than one review, and
reaching out is rarely necessary
. There is no appeal worth planning around. Fill every field before you schedule, not after you are turned down.
Part 1 Six weeks out
Choose the room
The largest single decision in a launch is the one almost nobody makes deliberately: which platform to launch on at all. The same product, the same audience and the same day produce completely different outcomes in two different rooms.
-
08
Measured Write down your reach as a single number.
Not followers. Not list size. The count of people you could send a personal message to on launch day and reasonably expect to open it. Everything below depends on this number, and it is almost always smaller than the one in your head.
-
09
Measured Compare that number to the whole field, not to the front page.
Launch boards differ by more than an order of magnitude in how many products they take a day and in what a visible placement costs. On the biggest, hundreds of products compete and a visible spot costs three figures of upvotes. On smaller boards, the entire day’s field is smaller than the big one’s front page.
-
10
Measured Understand what the featuring line actually is.
It is an observed floor — the lowest score among the launches that were featured on a day somebody counted. Product Hunt publishes no threshold and featuring is an editorial decision, so clearing it guarantees nothing. Falling well short of it does mean the odds are against you, which is the half you can act on.
-
11
Convention If your reach is under about fifty people, start on a smaller board.
A founder who can move thirty people will not reach the big board’s featuring line, and on most days is at the top of a smaller one with exactly the same thirty. Winning a small room is a better asset than vanishing in a large one.
-
12
Name your fallback board and its date.
Decide this now, while you are calm and nothing is at stake. Nobody picks a good second option at three in the morning on a day that is going badly.
-
13
Convention Pick the board your users already read, not the one you have heard of.
A developer tool does better in front of developers than in front of a general audience ten times the size. Match the audience first, then the size.
Part 2 Four weeks out
Build the list
Launch day is won by a list of people who already know you, and lost by a founder who assumed strangers would find them. This part is four weeks of unglamorous work and it decides more than every asset in Part 3 combined.
-
14
Start the list you will email on the day.
One email to people who opted in outperforms a day of posting into a feed. If you have no list, this is the four weeks in which you get one — and if four weeks is not enough, that is a reason to move the date, not to skip the step.
-
15
Convention Show your tagline to ten people before you fall in love with it.
Ask them what the product does. If three cannot tell you, rewrite it. Do this four weeks out, while rewriting still costs nothing.
-
16
Convention Build in public, in the places your users already are.
Widely repeated advice with no published evidence behind it, and cheap enough to be worth doing anyway: the people who watched the thing get made are the people who turn up for it.
-
17
Earn standing in the community you are about to ask something of.
Comment on other launches, as yourself, for weeks before your own. An account whose entire history is one launch reads as exactly that — to the community, and to whoever reviews it.
-
18
Write out every person you will message personally, by name.
Thirty to eighty names in a file, with the channel next to each. This list produces your first hours. Writing it on the day is how it ends up at nine names.
-
19
Warm the top ten now, not on the day.
Tell them the date, tell them exactly what you will ask for — a visit and a comment — and ask whether they are in. A yes given two weeks early is worth ten messages sent at midnight.
Part 3 Two weeks out
The assets
Everything a stranger sees in the four seconds they give you. Judge each of these at the size and the speed it will actually be seen at, not at full width on the monitor you built it on.
-
20
A tagline under 60 characters that says what the product does.
Not what it feels like, not what category it sits in. If your tagline would fit a competitor unchanged, it is not a tagline, it is a genre.
-
21
Thumbnail judged at the size it renders, not the size you drew it.
Export it, open it on a phone, hold it at arm’s length. Most thumbnails are a wordmark that is illegible small, made by a founder who never looked at it small.
-
22
The first gallery image works with the text unread.
It is the one image most visitors will ever see. Show the product doing the thing, not a headline on a gradient.
-
23
Three to five gallery images, in a deliberate order.
Each one earns its slot by showing something the previous one did not. Five screenshots of the same screen is one screenshot, repeated.
-
24
Convention If you make a video: 45 to 60 seconds, legible muted, best thing first.
The received wisdom is that the product should be doing its most impressive thing within five seconds and that the whole thing must work with the sound off. Sensible, universally repeated, and unsupported by any published figures.
-
25
A description with the problem, the mechanism, and who it is not for.
The third one is the one nobody writes and the one that makes the other two credible. Naming who should not buy it is the cheapest trust you will ever buy.
-
26
Topics chosen for who browses them.
Pick the topics your buyers actually follow, not the ones that look most impressive next to your name.
-
27
Every link filled in and clicked once.
Website, socials, app stores. One dead link on the day is a conversion you never find out about.
-
28
Promo code created, tested, and valid past the launch.
Redeem it yourself, in a private window, with an account that has never existed before.
-
29
Answers written for the hostile questions, not the friendly ones.
“How is this different from the incumbent?” “Why is this not a thin wrapper?” “What happens to my data?” You will be asked these in public in the first hours, and an answer written calmly two weeks early reads very differently from one typed at four in the morning.
-
30
The product itself works.
Launch traffic lands on your site, not on your listing. Fix the bugs, then walk the whole path a stranger walks — signed out, on a phone, on a slow connection.
-
31
Analytics live, verified with a real visit, tagged per channel.
A separate tag for the listing, the email and each social post. Otherwise the only thing launch day teaches you is the total.
-
32
Your hosting survives the spike.
The one day you get concentrated traffic should not be the day you discover the limit.
Part 4 The week before
The schedule
By now nothing creative is left. What remains is deciding when, and then removing every decision from the day itself.
-
33
Rule Pick the day you are most ready, not the day the internet likes.
Product Hunt’s own answer is blunt:
The best day to launch is the day on which you’re most prepared.
Tuesday to Thursday is a convention people repeat, not a rule anyone published. Being ready beats being on a Tuesday. -
34
Rule Launch at 12:01 a.m. Pacific.
Their wording:
12:01 am Pacific Time is the best time to launch for makers that are planning ahead.
The board runs a 24-hour cycle. Every hour you launch later is an hour you never get back. -
35
Convert that into your own clock, in writing, for that week.
From Central European time, 12:01 Pacific is 09:01 in the morning. Both regions shift their clocks and they do not shift them on the same date, so check the offset for your actual launch week rather than the one you remember.
-
36
First maker comment written out in full, in a file, ready to paste.
Why you built it, who it is for, what you want back. Written in daylight a week early — not composed live while the first upvotes arrive.
-
37
The email to your list is written and scheduled.
One send, early, with the link and one sentence of ask. Scheduled, so that a bad morning cannot cost you the largest single lever you have.
-
38
Social posts drafted per platform, each asking for a visit and a comment.
Never for an upvote. See the rule further down — this is the place founders break it without noticing.
-
39
The badge is on your site and rendering.
Product Hunt gives one away free. Put it up before the day, not after it.
-
40
Clear the entire day in your calendar.
This is an eighteen-hour shift, not a morning. A meeting at two in the afternoon costs you the stretch of comment replies that most launches abandon anyway.
-
41
Tell the people you live with.
Someone should hand you food. This item is not a joke, and founders who skip it stop answering comments around hour seven.
Part 5 Launch day
The rules, then the hours
The first five items here are the only ones on this page that can end your account rather than your launch. They are Product Hunt’s words, not anybody’s reading of them.
-
42
Rule Do not pay anyone to hunt your product.
Do not pay anyone to hunt or send traffic to your product — it goes against our guidelines and will result in us taking action to remove your product, and you could be permanently banned from the site.
-
43
Rule Do not pay for traffic to your launch.
Same sentence, same consequence. Every service that offers to guarantee you upvotes is selling you the exact thing that gets launches removed.
-
44
Rule Never ask anyone for an upvote.
You cannot ask people directly to upvote your product. Instead, ask them to visit and comment.
That covers your direct messages, your captions, your team channel and your mother. -
45
Rule No upvote pods, exchange groups, or reciprocal voting chats.
Paying for engagement in favours rather than money is still paying for engagement, and it is the behaviour the guideline describes. The votes are discounted at best and the account is gone at worst.
-
46
Rule Hunt it yourself.
Product Hunt encourages makers to hunt their own products, and there is no demonstrated advantage to a third-party hunter. The version of that strategy that would actually help you is the version that is banned.
-
47
Post the maker comment in the first minutes.
Paste the file you wrote last week. It is the frame everyone who arrives later reads the launch through.
-
48
Send the email once, early, to everyone.
One send. Resending to the non-openers later in the day costs more goodwill than it returns.
-
49
Work your named list personally, spread across the day.
In your own words, one person at a time, from the file you wrote four weeks ago. Spread across the hours rather than fired off in one block — partly because it reads as human, partly because a launch that peaks at hour one has nothing left at hour ten.
-
50
Answer every single comment.
Every one, including the sceptical ones, and especially the sceptical ones. A good answer to a hard question is the most persuasive thing on your listing.
-
51
Rule Keep answering after hour six.
Product Hunt states the leaderboard moves on
upvotes, comments, time since submission, and other factors
. Comments are one of the few inputs they name out loud, and the only one that stays entirely within your control all day. -
52
Rule Ignore every specific claim about the algorithm.
Product Hunt does not publish how the ranking works, and says why: doing so
would make it easier to be gamed
. So every precise figure you have read — votes per hour, a first-four-hour threshold, a percentage chance of finishing top five — is somebody’s guess dressed as a finding. Do not build your day around one. -
53
Measured Know the size of the field you are actually in.
Several hundred products launch on a normal day on the big board. The ten on the front page are not the competition, they are the outcome. Knowing the real field size is the difference between a disappointing result and an understood one.
-
54
Post one mid-day update, as thanks and not as a plea.
People who already helped like being told it worked. People who have not helped do not respond to being asked twice.
Part 6 After the day closes
What the day was worth
Almost everyone stops here, which is why almost everyone gets one day of value out of six weeks of work.
-
55
Write down what you actually got, by source.
Placement, upvotes, comments, signups, revenue — and which channel each one came from. Today it takes ten minutes. In a month it is unrecoverable.
-
56
Email your list the result, including when it is bad.
Founders who report an honest disappointing number keep the list. The ones who go quiet after a bad day have to rebuild it before the next launch.
-
57
Reply individually to everyone who commented, within 48 hours.
These are the warmest leads the launch produced, and the shortest-lived.
-
58
Read the comments as product feedback, not as a scoreboard.
A day in front of a few hundred strangers who owe you nothing is a research budget most companies have to pay for.
-
59
Put the result somewhere it keeps working.
Homepage, deck, changelog, hiring page. The day ends; what you do with it does not have to.
-
60
Measured Read a weak day as information about the room, not about the product.
A launch that finishes in single digits usually says one of two things: the room was too big for the reach, or the list was too short. Both are fixable, and both are fixed before launch day rather than after it.
-
61
Rule You are allowed to launch again.
Product Hunt permits relaunching
as often as you have new significant product iterations available
. Significant is doing the work in that sentence: a new landing page is not an iteration, and the second launch is judged against the same featuring criteria as the first.
Appendix Deliberate omissions
What is missing, and why
These four claims appear across most of the launch checklists currently online, stated with far more confidence than any of them can carry. Not one of them is in the 61 items above.
- “92% of top-5 products followed a 30-day preparation timeline.” Product Hunt does not publish per-launch preparation timelines and no third party can observe them. There is no route by which this number was measured.
- “Crossing 100 upvotes before 4 a.m. Pacific gives an 82% chance of a top-10 finish.” Presented as the output of a study and sourced to nothing. Vote timestamps are not public.
- “Keep incoming upvotes under 100 per hour or they get discounted.” A guess about an algorithm whose owner states plainly that the details are withheld — precisely so they cannot be gamed by advice like this.
- “You need 300 to 500 upvotes for a top-5 finish.” This one is at least measurable, and it moves week to week. A fixed number printed in a checklist is out of date by the time you read it. The only useful version is the one read off the day you are actually launching into.
What this checklist does not promise
It settles what a launch requires. It says nothing about what a launch yields, and nobody else can say that honestly either.
- No claim is made here about traffic, reach, exposure, signups or upvotes. None of these boards publishes traffic figures, so anyone telling you what a placement is worth in visitors is guessing.
- The featuring line is an observed floor, not a threshold anyone published. Clearing it guarantees nothing; falling far short of it remains the more useful signal.
- Everything marked Rule was Product Hunt’s published wording at the time of writing. Platforms revise their guidelines. Check the ones that decide your launch before you launch.
- Working through all 61 items does not make a launch succeed. It removes the reasons launches fail for something other than the product.
The seven items that need numbers instead of a checkbox
Everything tagged Measured asks the same question in different words: how big is the room, and is your reach enough for it. That is what we count — every launch day, on several boards, after the day has closed. The free launch check answers it for a launch that already ran. The Launch Kit answers it for one that has not, and writes the launch out with it — within 48 hours, for 79 €, paid only after we accept the request.